Kriss Reaver V2.0

Kriss Reaver V2.0

Avi's Favorite Gun

Kriss Reaver by BOIA.  Niemack Saarinen build is entirely original.

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Specifications:

 

13rd standard/30rd extended cap magazines

 

100 meter max effective range

 

AE system and system to take stamina in burst/auto modes.

 

Jamming and Catastrophic failure system for improper or prolonged use.

 

Use of burst mode cost: .5% Stamina  Auto: .5% per second Stamina while firing.

 

Collated Damage Registration: Polling registration for multiple avatars and incidence, dynchan distribution once per second.

 

CCSF “SCMITR” 37gr Sabot captured carbon steel fletchette 45 auto

The teflon coated blade is just under an inch long and contained inside a nylon casing. This particular ammunition is designed for extreme penetration.  It can sever bone, destroy high density materials including ballistic glass and bricks.  The ammunition does not produce enough pressure to cycle.

5.5%LIFE/50MELE single shot, requiring cycling the bolt manually on each cycle.  jamming multiplier x1  ONLY one bullet per minute available, up to a max of 31 bullets. (One full mag + chamber but user must hot reload to get extra bullet) NOTE: Resetting the gun also resets the ammo count at 0. Script automatically loads semi-auto CCSB when empty. (VERBOSE)

 

CCSH “HydraShok” 230gr. jacketed hollow point +P .45 auto

This ammunition is meant for a handgun and is not designed for full automatic fire or burst fire due to the composition of the bullet semi-auto fire ONLY.  This round has a higher overall energy delivery than any other version of the hydrashok.  The range is slightly higher and more accurate coming from a longer barrel.  Overall this round is used on UNARMORED targets only.

2.7%MELE/50LIFE semi-auto only jamming multiplier x3

 

CCSB “FMJ” 230gr Full Metal Jacket Hornady ballistic tipped 45 auto

With a heavy weight and slightly slower velocity this ammunition is perfect for automatic fire.  It’s designed to penetrate light armor, thin walls and even vehicles.  The range falloff is less pronounced but effective range beyond 80-100 meters is improbable.

1.7%LIFE/35MELE semi/burst/auto jamming multiplier x1

 

CCSI “Incendiary” 205gr Jacketed Special Load 45 auto

INCENDIARY AMMUNITION IS LOADED WITH A BARIUM/ALUMINUM COMPOUND IN THE FORWARD PORTION OF THE PROJECTILE. WHEN THE PROJECTILE STRIKES A RELATIVELY SOLID OBJECT IT DETONATES WITH A BRIGHT FLASH AT APPROXIMATELY 3,000 DEGREES FAHRENHEIT TO IGNITE COMBUSTIBLE MATERIAL. (Cool huh?)

2%LIFE impact  semi only DOT 3.5%/5 seconds MELE w/tick per second, jamming multiplier x5 (does not overlap but may continuously do damage) chance for CATASTROPHIC FAILURE killing the user.  frand 40-90 cannot be used with extended mags. Changing the system as follows: 5 meter AOE 80%LIFE on failure in addition to user kill.

 

CCSR “LTL Less than Lethal” 100gr Rubber Composite 45 auto

Less than Lethal ammunition is still in some cases considered lethal.  Sustained impacts are an issue.  By design even when heavily clothed the impacts disrupt the nerve centers of the skin and in some cases cause pain to internal organs and even bleeding.  Shots to the head would almost certainly disorient or concuss a target.  These rounds are SHORT RANGE ONLY, good to about 30 meters.

2.4%STAM/33STAM/22MELE semi only, range limit 30 meters

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